The Korea Creative Content Agency (KOCCA) is bringing the energy and creativity of Korea’s gaming industry to one of the world’s largest gaming events. The KOREA GAME ROADSHOW will unfold at the Tokyo Game Show 2025, running from September 25 to 28 at Makuhari Messe in Chiba, Japan. The Korea Pavilion, located in Hall 04-C02, will spotlight 15 game companies, each bringing their own unique vision across mobile, PC, console, and VR platforms. It is both a stage for innovation and a meeting ground where international publishers, developers, and gamers can explore the future of Korean game development.
The Korea Pavilion promises more than just flashy booths and gameplay demos. It offers direct access to creators, allowing visitors to build connections and glimpse the future of the industry firsthand. From the aesthetic puzzle worlds of MONOWAVE to the cyberpunk mysteries of There is NO PLAN B, and from the social sandbox worlds of NotAlone to the stylish roguelike adventures of The Player Who Can’t Level Up, the range of genres shows the diversity of Korea’s creative ecosystem. KOCCA has curated a lineup that balances fresh indie studios with established names, highlighting how Korean talent is shaping the global conversation in gaming.
Among the standout titles, Tripearl Games’ The Player Who Can’t Level Up blends roguelike energy with a witty twist on RPG conventions, while Lightersgames’ THANKS, LIGHT. recalls the puzzle brilliance of Portal with a uniquely luminous mechanic. Newmatic brings Hidden Pictures: Agent Q into VR, delivering a diorama-style mystery for Meta Quest players. Meanwhile, Pepperstones’ HIPS N NOSES mixes café management simulation with a surreal narrative that merges dreams and memory, showing the experimental boldness that defines many of this year’s entries. HAEGIN’s Play Together, already a global social phenomenon, reinforces Korea’s growing power in creating persistent, player-driven online worlds.
What makes this roadshow compelling is not just the individual games but the way they collectively represent Korea’s gaming DNA—innovative mechanics, emotionally resonant storytelling, and the ability to cross cultural boundaries. Visitors to Hall 04-C02 will find a showcase that stretches from anime-inspired RPGs (Rememento – White Shadow) to historically inspired dark fantasy (NAMMO), to rhythm-driven experiments (PLATiNA :: LAB) and horror reimaginings (Backroom Company). Each title reflects not only its developer’s craft but also Korea’s ambition to stay at the cutting edge of global gaming.
By situating itself within the Tokyo Game Show—one of Asia’s most influential industry gatherings—the Korea Pavilion underscores the growing interplay between Japanese and Korean gaming cultures. While Japan remains a legendary force in console and arcade history, Korea has become a global powerhouse in online and mobile innovation. Together, they form a dynamic axis of creative energy in the gaming world, and the KOREA GAME ROADSHOW 2025 will be a vivid expression of that synergy.
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