Your Game Business Model Is Decided by Genre Before You Choose It
Most studios approach the game business model as an open decision. Free-to-play or premium, ads or purchases, subscription or battle pass, all of it presented…
Game Monetization Moved Off the App Store and Into the Browser in 2026
The most consequential thing to happen to game monetization this year was not a new mechanic. It was a change of venue. Publishers moved a…
Controllers Carry the Gaming Accessories Market While Chairs Post the Faster Growth
The gaming accessories market splits neatly into a segment that pays the bills and a segment that gets the press releases. Gamepads and controllers are…
The Video Game Market Passed Film and Music, and the Comparison Flatters Everyone
The line appears in roughly every gaming investment deck written since 2015: the video game market is larger than film and music combined. It is…
Gaming Software Market Growth Is Concentrated in Games That Already Shipped
The gaming software market is the part of the industry that investors actually mean when they talk about gaming, because it strips out the hardware…
The Gaming Peripheral Market Is Worth $3.6 Billion or $10 Billion, Depending on the Analyst
Anyone who has tried to build a business case around gaming peripherals has run into the same wall. Ask five research firms what the market…
3D Gaming Technology Market Forecasts Keep Outrunning What Actually Ships
The 3D gaming technology market is one of the strangest categories in the research literature, because almost nobody who buys these reports agrees on what…
The Gaming Hardware Market Is Now Priced by the AI Memory Shortage
For most of the last twenty years, the gaming hardware market was priced by gamers. Console makers set a loss-leading price and earned it back…
Mobile Gaming Trends in 2026: Web Shops, Hybrid Stacks and Flat Install Growth
Mobile will take in roughly $121 billion this year, more than PC and console combined, off a base of about 3.1 billion people who play…
Gaming Market Sets a Record in 2026 and a Single Release Explains Much of the Growth
The headline number for 2026 is the largest the industry has ever produced. Roughly $214 billion in consumer spending on games, up from about $203…
IFA Berlin 2026: The Creator Hub Expansion Changes How Gaming Hardware Brands Justify a Berlin Booth
IFA opens at Messe Berlin on Friday, and the most consequential thing about the 2026 edition for hardware brands has nothing to do with what…
Tencent in Talks to Acquire SuperPlay From Playtika in Deal Valued at Up to $1.5 Billion
Tencent is in talks to acquire Israeli mobile gaming studio SuperPlay from Playtika, in a deal that would value the company at between $1 billion…
Unity Unveils Unity 7 With Native AI Agent Support and a CoreCLR Performance Overhaul
Unity (NYSE: U) used its Unite Seoul keynote to unveil Unity 7, the next major version of its authoring platform, positioning it as the first…
GameStop Owns 9.8% of eBay, Signals Takeover Bid Still Alive
GameStop disclosed in a Friday SEC filing that it now owns 43.4 million shares of eBay, or roughly 9.8% of the e-commerce company’s outstanding stock.…
Thirteen: Still No Through-Line
The tabs accumulated again. Same treatment as always — proximity instead of argument. Policy first, and it’s a substitution rather than a repeal: the country-specific…
Exploring the Global Gaming Industry: Key Trends, Revenue & Sectors
The gaming industry has evolved from simple pixelated arcades to a massive global ecosystem worth hundreds of billions of dollars. This infographic breakdown explores the…
PLAYSTUDIOS Q1 2026: Structural Transition in Progress, Outcome Unconfirmed
PLAYSTUDIOS (NASDAQ: MYPS) reported first quarter 2026 revenue of $58.4 million, down 6.9% from $62.7 million in the year-ago period, as continued erosion in its…
GIGABYTE Launches Z890 PLUS Series Motherboards for Intel Core Ultra 200S Plus
GIGABYTE has announced the Z890 PLUS series motherboards, a lineup built specifically around Intel’s Core Ultra 200S Plus processors and positioned as the performance-per-dollar entry…
LG Display Wins SID Display of the Year With 27-Inch 540/720Hz Gaming OLED Panel
LG Display announced that its 27-inch Dynamic Frequency & Resolution (DFR) Gaming OLED panel has received the prestigious “Display of the Year” honor from Society…
ATTACK SHARK Launches X11 ULTRA Carbon Fiber Mouse Ahead of Anniversary Sale
ATTACK SHARK, the gaming peripheral brand that has built a loyal following by delivering high-performance mechanical keyboards, gaming mice, and accessories at accessible price points,…
Network Setup for Competitive Gaming: What Actually Reduces Latency
What actually reduces gaming latency in your home network — the real variables, why wired beats wireless for jitter, when QoS matters, and why the ISP is usually the real bottleneck.
The Indie Game Moment: Why Smaller Studios Are Setting the Creative Agenda
Why indie studios are setting the creative agenda in gaming — the structural reasons AAA has a creative ceiling, and why the most interesting games right now come from small teams.
Gaming Chairs Are Mostly Marketing. Here Is What to Actually Sit In.
Gaming chairs are mostly marketing — the honest ergonomic case for office seating over race seat aesthetics, and what to actually look for when buying a chair for long gaming sessions.
Handheld Gaming in 2026: The Case For, the Case Against, and Who Should Buy
Handheld gaming in 2026 — the honest case for PC handhelds, Nintendo’s unique position, mobile gaming’s structural problems, and who the form factor actually suits.
