Bandai Namco Confirms My Hero Ultra Rumble for Phones Without Cross-Play to Console as Pre-Registration Opens
Bandai Namco has confirmed a mobile version of My Hero Ultra Rumble, its free-to-play battle royale based on the My Hero Academia anime, and opened…
Take-Two (TTWO) Net Bookings Fall 18 Percent Ten Days Before GTA VI as the Company Guides to a 3.5 Billion Dollar December Quarter
Take-Two Interactive’s fiscal second quarter was the last quiet one before Grand Theft Auto VI, and it looked like it. Net bookings fell 18% to…
Nintendo Quarterly Profit Falls 29 Percent as Switch 2 Shipments Drop 41 Percent and Memory Costs Push Prices Up
Nintendo’s net profit for July to September came in at 73.5 billion yen, about $465 million, down 29% from a year earlier and short of…
Unity Posts First GAAP Profit Since Its IPO as Vector Ads Grow 126 Percent and the Engine Business Grows 8 Percent
Unity reported its third quarter on November 5 and posted its first GAAP profit since going public in 2020. Net income was $122 million, a…
Epic Games Says AI Now Writes the Bulk of Unreal Engine 6 Code Including the D3D12 Renderer
Epic Games is done hedging about AI. Tim Sweeney confirmed on X this week that the company is “now using AI tools to develop code…
India Game Developer Conference 2026, October 28-31, Chennai Trade Centre, Chennai
Event: India Game Developer Conference 2026 (IGDC) Dates: October 28-31, 2026. Business conference October 28-29, IGDC Playground public days October 30-31 Location: Chennai Trade Centre,…
Game Demos Can Reduce Purchase Risk but They Also Cost Studios
A game demo gives a potential buyer something a trailer cannot: a chance to see how the game feels in their own hands. For a…
Italy’s Investigation Into Gaming Virtual Currencies Raises New Questions About Microtransactions
The use of virtual currencies in video games is facing renewed regulatory scrutiny in Europe, with Italy’s competition authorities reportedly examining monetization practices associated with…
GTA VI and the November Release Window That Could Reshape Gaming Sales
Few video game releases carry the commercial expectations associated with Grand Theft Auto VI. Rockstar Games has spent years developing the next installment in one…
Battlefield, Call of Duty and the Battle for Subscription Gaming
Competition between Battlefield and Call of Duty has traditionally been framed as a contest over graphics, multiplayer design, military authenticity and the loyalty of first-person…
Epic Games and the AI-First Future of Game Development
Artificial intelligence is moving from an experimental tool toward a potentially fundamental component of video game production, and Epic Games is among the companies positioned…
Microsoft’s Xbox XP Strategy Signals a Shift Beyond Consoles and Traditional Gaming
Microsoft’s reported creation of an Xbox XP division, focused on extending gaming intellectual property into film, television, merchandise, partnerships and physical experiences, would represent another…
Steam’s 43 Million Concurrent Users Highlight the Expanding Power of PC Gaming
Valve’s Steam platform has reportedly crossed another remarkable threshold, exceeding 43 million concurrent users and reinforcing its position as one of the most influential distribution…
Xbox Sales Plunge as Console Gaming Faces a Growing Hardware Crisis
The traditional console gaming market is facing an increasingly uncomfortable question: how much are consumers still willing to pay for dedicated gaming hardware? Reports of…
W4 Games Raises $18 Million as Godot Expands in Enterprise Game Development
W4 Games has raised $18 million in Series B funding, bringing its total funding to $33 million, as the company moves to capitalize on the…
Your Game Business Model Is Decided by Genre Before You Choose It
Most studios approach the game business model as an open decision. Free-to-play or premium, ads or purchases, subscription or battle pass, all of it presented…
Game Monetization Moved Off the App Store and Into the Browser in 2026
The most consequential thing to happen to game monetization this year was not a new mechanic. It was a change of venue. Publishers moved a…
Controllers Carry the Gaming Accessories Market While Chairs Post the Faster Growth
The gaming accessories market splits neatly into a segment that pays the bills and a segment that gets the press releases. Gamepads and controllers are…
The Video Game Market Passed Film and Music, and the Comparison Flatters Everyone
The line appears in roughly every gaming investment deck written since 2015: the video game market is larger than film and music combined. It is…
Gaming Software Market Growth Is Concentrated in Games That Already Shipped
The gaming software market is the part of the industry that investors actually mean when they talk about gaming, because it strips out the hardware…
The Gaming Peripheral Market Is Worth $3.6 Billion or $10 Billion, Depending on the Analyst
Anyone who has tried to build a business case around gaming peripherals has run into the same wall. Ask five research firms what the market…
3D Gaming Technology Market Forecasts Keep Outrunning What Actually Ships
The 3D gaming technology market is one of the strangest categories in the research literature, because almost nobody who buys these reports agrees on what…
The Gaming Hardware Market Is Now Priced by the AI Memory Shortage
For most of the last twenty years, the gaming hardware market was priced by gamers. Console makers set a loss-leading price and earned it back…
Mobile Gaming Trends in 2026: Web Shops, Hybrid Stacks and Flat Install Growth
Mobile will take in roughly $121 billion this year, more than PC and console combined, off a base of about 3.1 billion people who play…