Italy’s Investigation Into Gaming Virtual Currencies Raises New Questions About Microtransactions
The use of virtual currencies in video games is facing renewed regulatory scrutiny in Europe, with Italy’s competition authorities reportedly examining monetization practices associated with…
GTA VI and the November Release Window That Could Reshape Gaming Sales
Few video game releases carry the commercial expectations associated with Grand Theft Auto VI. Rockstar Games has spent years developing the next installment in one…
Battlefield, Call of Duty and the Battle for Subscription Gaming
Competition between Battlefield and Call of Duty has traditionally been framed as a contest over graphics, multiplayer design, military authenticity and the loyalty of first-person…
Epic Games and the AI-First Future of Game Development
Artificial intelligence is moving from an experimental tool toward a potentially fundamental component of video game production, and Epic Games is among the companies positioned…
Microsoft’s Xbox XP Strategy Signals a Shift Beyond Consoles and Traditional Gaming
Microsoft’s reported creation of an Xbox XP division, focused on extending gaming intellectual property into film, television, merchandise, partnerships and physical experiences, would represent another…
Steam’s 43 Million Concurrent Users Highlight the Expanding Power of PC Gaming
Valve’s Steam platform has reportedly crossed another remarkable threshold, exceeding 43 million concurrent users and reinforcing its position as one of the most influential distribution…
Xbox Sales Plunge as Console Gaming Faces a Growing Hardware Crisis
The traditional console gaming market is facing an increasingly uncomfortable question: how much are consumers still willing to pay for dedicated gaming hardware? Reports of…
W4 Games Raises $18 Million as Godot Expands in Enterprise Game Development
W4 Games has raised $18 million in Series B funding, bringing its total funding to $33 million, as the company moves to capitalize on the…
Your Game Business Model Is Decided by Genre Before You Choose It
Most studios approach the game business model as an open decision. Free-to-play or premium, ads or purchases, subscription or battle pass, all of it presented…
Game Monetization Moved Off the App Store and Into the Browser in 2026
The most consequential thing to happen to game monetization this year was not a new mechanic. It was a change of venue. Publishers moved a…
Controllers Carry the Gaming Accessories Market While Chairs Post the Faster Growth
The gaming accessories market splits neatly into a segment that pays the bills and a segment that gets the press releases. Gamepads and controllers are…
The Video Game Market Passed Film and Music, and the Comparison Flatters Everyone
The line appears in roughly every gaming investment deck written since 2015: the video game market is larger than film and music combined. It is…
Gaming Software Market Growth Is Concentrated in Games That Already Shipped
The gaming software market is the part of the industry that investors actually mean when they talk about gaming, because it strips out the hardware…
The Gaming Peripheral Market Is Worth $3.6 Billion or $10 Billion, Depending on the Analyst
Anyone who has tried to build a business case around gaming peripherals has run into the same wall. Ask five research firms what the market…
3D Gaming Technology Market Forecasts Keep Outrunning What Actually Ships
The 3D gaming technology market is one of the strangest categories in the research literature, because almost nobody who buys these reports agrees on what…
The Gaming Hardware Market Is Now Priced by the AI Memory Shortage
For most of the last twenty years, the gaming hardware market was priced by gamers. Console makers set a loss-leading price and earned it back…
Mobile Gaming Trends in 2026: Web Shops, Hybrid Stacks and Flat Install Growth
Mobile will take in roughly $121 billion this year, more than PC and console combined, off a base of about 3.1 billion people who play…
Gaming Market Sets a Record in 2026 and a Single Release Explains Much of the Growth
The headline number for 2026 is the largest the industry has ever produced. Roughly $214 billion in consumer spending on games, up from about $203…
IFA Berlin 2026: The Creator Hub Expansion Changes How Gaming Hardware Brands Justify a Berlin Booth
IFA opens at Messe Berlin on Friday, and the most consequential thing about the 2026 edition for hardware brands has nothing to do with what…
Tencent in Talks to Acquire SuperPlay From Playtika in Deal Valued at Up to $1.5 Billion
Tencent is in talks to acquire Israeli mobile gaming studio SuperPlay from Playtika, in a deal that would value the company at between $1 billion…
Unity Unveils Unity 7 With Native AI Agent Support and a CoreCLR Performance Overhaul
Unity (NYSE: U) used its Unite Seoul keynote to unveil Unity 7, the next major version of its authoring platform, positioning it as the first…
GameStop Owns 9.8% of eBay, Signals Takeover Bid Still Alive
GameStop disclosed in a Friday SEC filing that it now owns 43.4 million shares of eBay, or roughly 9.8% of the e-commerce company’s outstanding stock.…
Thirteen: Still No Through-Line
The tabs accumulated again. Same treatment as always — proximity instead of argument. Policy first, and it’s a substitution rather than a repeal: the country-specific…
Exploring the Global Gaming Industry: Key Trends, Revenue & Sectors
The gaming industry has evolved from simple pixelated arcades to a massive global ecosystem worth hundreds of billions of dollars. This infographic breakdown explores the…
