Corsair Gaming said on November 10 that it will present at the 15th annual ROTH Technology Conference. Investors there will want to talk about the quarter it reported five days earlier, which beat its own forecast for an awkward reason: its best-selling product line right now is computer memory. Third-quarter revenue rose 6% to $367.0 million, $17 million above the top of the … [Read more...] about Corsair (CRSR) Heads to the ROTH Technology Conference After Memory Sales Jump 43 Percent and Peripherals Slip to Q4
SPARK Microsystems Pairs Its Ultra-Wideband Radio With a Nordic Bluetooth Chip to Speed Up 8K Wireless Gaming Mice
Montreal chip designer SPARK Microsystems has launched a ready-made dual-radio platform for wireless gaming peripherals with Nordic Semiconductor. Announced November 10, it pairs SPARK's SR1120 ultra-wideband transceiver with Nordic's nRF54LM20 Bluetooth LE system-on-chip. The aim is to cut the time it takes a mouse, keyboard or headset maker to ship a product with both … [Read more...] about SPARK Microsystems Pairs Its Ultra-Wideband Radio With a Nordic Bluetooth Chip to Speed Up 8K Wireless Gaming Mice
Sea Limited (SE) Garena Bookings Grow 6 Percent to 890 Million Dollars as Free Fire Profit Climbs 46 Percent
Sea Limited's gaming arm, Garena, had a quiet quarter on sales and a loud one on profit. Bookings rose 5.9% to $890 million in the third quarter, reported November 10. Adjusted EBITDA jumped 45.9% to $458.2 million. For every dollar players spent, Garena kept about 51 cents as adjusted profit. That's an unusual business. Garena runs essentially one megahit, Free Fire, the … [Read more...] about Sea Limited (SE) Garena Bookings Grow 6 Percent to 890 Million Dollars as Free Fire Profit Climbs 46 Percent
Bandai Namco Confirms My Hero Ultra Rumble for Phones Without Cross-Play to Console as Pre-Registration Opens
Bandai Namco has confirmed a mobile version of My Hero Ultra Rumble, its free-to-play battle royale based on the My Hero Academia anime, and opened pre-registration on the App Store and Google Play. There is no release date yet. What's confirmed Format: the same 24-player battle royale as the console and PC game, eight teams of three. Platforms: iOS and Android, with … [Read more...] about Bandai Namco Confirms My Hero Ultra Rumble for Phones Without Cross-Play to Console as Pre-Registration Opens
Take-Two (TTWO) Net Bookings Fall 18 Percent Ten Days Before GTA VI as the Company Guides to a 3.5 Billion Dollar December Quarter
Take-Two Interactive's fiscal second quarter was the last quiet one before Grand Theft Auto VI, and it looked like it. Net bookings fell 18% to $1.60 billion. Recurrent consumer spending, the money players put into games they already own, dropped 9%. None of that mattered much to anyone listening, because the company's next quarter includes November 19, the day GTA VI ships on … [Read more...] about Take-Two (TTWO) Net Bookings Fall 18 Percent Ten Days Before GTA VI as the Company Guides to a 3.5 Billion Dollar December Quarter
Nintendo Quarterly Profit Falls 29 Percent as Switch 2 Shipments Drop 41 Percent and Memory Costs Push Prices Up
Nintendo's net profit for July to September came in at 73.5 billion yen, about $465 million, down 29% from a year earlier and short of the 82.2 billion yen analysts expected. Switch 2 hardware is the reason. Nintendo shipped 2.67 million units in the quarter, down 41%, and 6.49 million in the first half, against about 10.4 million a year earlier. Some of that is the launch … [Read more...] about Nintendo Quarterly Profit Falls 29 Percent as Switch 2 Shipments Drop 41 Percent and Memory Costs Push Prices Up
Unity Posts First GAAP Profit Since Its IPO as Vector Ads Grow 126 Percent and the Engine Business Grows 8 Percent
Unity reported its third quarter on November 5 and posted its first GAAP profit since going public in 2020. Net income was $122 million, a 20% margin, against a $127 million loss a year earlier. Revenue rose 32% to $622 million, well above the roughly $567 million analysts expected, and diluted EPS of $0.25 crushed a five-cent consensus. The stock jumped about 22% in premarket … [Read more...] about Unity Posts First GAAP Profit Since Its IPO as Vector Ads Grow 126 Percent and the Engine Business Grows 8 Percent
Epic Games Says AI Now Writes the Bulk of Unreal Engine 6 Code Including the D3D12 Renderer
Epic Games is done hedging about AI. Tim Sweeney confirmed on X this week that the company is "now using AI tools to develop code for Unreal Engine." Marcus Wassmer, Epic's executive vice president of development, then filled in the details, and they go further than most studios would say in public. Epic's engineers no longer write the bulk of the engine's code. They point AI … [Read more...] about Epic Games Says AI Now Writes the Bulk of Unreal Engine 6 Code Including the D3D12 Renderer
India Game Developer Conference 2026, October 28-31, Chennai Trade Centre, Chennai
Event: India Game Developer Conference 2026 (IGDC) Dates: October 28-31, 2026. Business conference October 28-29, IGDC Playground public days October 30-31 Location: Chennai Trade Centre, Chennai Host: Game Developer Association of India (GDAI), powered by ELCOT The 18th India Game Developer Conference opens today in Chennai. It's the biggest gathering of the Indian games … [Read more...] about India Game Developer Conference 2026, October 28-31, Chennai Trade Centre, Chennai
Game Demos Can Reduce Purchase Risk but They Also Cost Studios
A game demo gives a potential buyer something a trailer cannot: a chance to see how the game feels in their own hands. For a small studio competing for attention, that can turn curiosity into a wishlist addition or a sale. It can also expose a weak first impression long before the full game is ready.The commercial value depends on what the demo asks players to judge. A tightly … [Read more...] about Game Demos Can Reduce Purchase Risk but They Also Cost Studios